A torchlit treasure chamber deep in the halls
In productionCo-op first-person fantasy dungeon heist · online multiplayer

Grave Robbers

Rob the deep halls together, then get out alive with the treasure.

A crew of grave robbers takes a contract in a busy tavern, then heads down a dusk-lit mountainside to a carved dwarven gate.

Beyond lie the deep halls, generated fresh each run: crypts, fortresses and dwarven halls full of loot, goblin patrols and traps. Your voice is part of the game. The crew hears you through spatial audio, and so do the monsters. One player reads a rune wall around a corner and calls out the safe tiles.

Grab the prize and the finale begins: a cave-in, goblins pouring in, a troll, and a sprint over a collapsing bridge.

Features

  • Procedural heists, built from themed rooms and leading into hand-built set-pieces.
  • Proximity voice as gameplay. Monsters hear you, whispers and shouts are detected, and ghosts can still talk.
  • Physical first-person combat, melee and archery.
  • Rope traversal: sling-hooks, swinging, and carrying teammates.
  • A cinematic escape finale every run.
  • Tavern hub with faction contracts In development

Gallery

Early in-engine captures