Gunslingers
Siege in the Old West.
A gang plans a job, a posse defends, and grudges settle at high noon.
In Gunslingers, information is the weapon. The gang knows the target and the posse has to guess, until someone realises too late which one was hit and the chase begins. Between jobs everyone gathers at the tavern: someone’s at the piano, a card game goes wrong, a fight spills into the street.
Duels are a ritual of nerve, framed like a Leone western: long silence, a twitching hand, one second of skill. All of it plays out in bleached, sun-hammered badlands under a hard blue sky, with an original Morricone-flavoured score.
Features
- Heists. Gang against posse, ending in chases to an exit.
- High-noon duels with Leone-style framing.
- The tavern hub, with a live piano played by players.
- Character creator with “earned style”.
- A 3×3 km world built like a big Siege map, with horses and a train.
- Original score, written in-house.
Character creator
Earned style
Build your gunslinger, then wear what you’ve earned.